Don Wesley User Experience Design

Microsoft: Xbox Live Interactive Product Page (Concept)

One night I was looking at the Xbox Live products website and ended up asking many questions of the experience.  What happens if we have a more engaging page with less gray noise above the box shot?  What happens if I can interact on one page with sample screens without a cumbersome popover?  What if I could buy directly from the product page without having to go to another site/page that lists 3rd party sites where I actually have to buy from?
My Contributions: Concept, Composites, Layout, Graphic Treatments and Styles.

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Microsoft: Xbox Live Interactive Product Page (Flyout Concept)

Here's how we could keep the page contained without generating pop-overs and slowing the customers interaction.

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